Asterisk - The Open Source Telephony Project  18.5.0
console_board.c
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1 /*
2  * Asterisk -- An open source telephony toolkit.
3  *
4  * Copyright 2007-2008, Marta Carbone, Luigi Rizzo
5  *
6  * See http://www.asterisk.org for more information about
7  * the Asterisk project. Please do not directly contact
8  * any of the maintainers of this project for assistance;
9  * the project provides a web site, mailing lists and IRC
10  * channels for your use.
11  *
12  * This program is free software, distributed under the terms of
13  * the GNU General Public License Version 2. See the LICENSE file
14  * at the top of the source tree.
15  *
16  * $Revision$
17  */
18 
19 /*
20  * Message board implementation.
21  *
22  * A message board is a region of the SDL screen where
23  * messages can be printed, like on a terminal window.
24  *
25  * At the moment we support fix-size font.
26  *
27  * The text is stored in a buffer
28  * of fixed size (rows and cols). A portion of the buffer is
29  * visible on the screen, and the visible window can be moved up and
30  * down by dragging (not yet!)
31  *
32  * TODO: font dynamic allocation
33  *
34  * The region where the text is displayed on the screen is defined
35  * as keypad element, (the name is defined in the `region' variable
36  * so the board geometry can be read from the skin or from the
37  * configuration file).
38  */
39 
40 /*** MODULEINFO
41  <support_level>extended</support_level>
42  ***/
43 
44 #include "asterisk.h" /* ast_strdupa */
45 #include "asterisk/utils.h" /* ast_strdupa */
46 #include "console_video.h" /* ast_strdupa */
47 
48 #ifdef HAVE_SDL /* we only use this code if SDL is available */
49 #include <SDL/SDL.h>
50 
51 /* Fonts characterization. XXX should be read from the file */
52 #define FONT_H 20 /* char height, pixels */
53 #define FONT_W 9 /* char width, pixels */
54 
55 struct board {
56  int kb_output; /* identity of the board */
57  /* pointer to the destination surface (on the keypad window) */
58  SDL_Surface *screen; /* the main screen */
59  SDL_Rect *p_rect; /* where to write on the main screen */
60  SDL_Surface *blank; /* original content of the window */
61 
62  int v_h; /* virtual text height, in lines */
63  int v_w; /* virtual text width, in lines (probably same as p_w) */
64  int p_h; /* physical (displayed) text height, in lines
65  * XXX p_h * FONT_H = pixel_height */
66  int p_w; /* physical (displayed) text width, in characters
67  * XXX p_w * FONT_W = pixel_width */
68 
69  int cur_col; /* print position (free character) on the last line */
70  int cur_line; /* first (or last ?) virtual line displayed,
71  * 0 is the line at the bottom, 1 is the one above,...
72  */
73 
74  SDL_Surface *font; /* points to a surface in the gui structure */
75  SDL_Rect *font_rects; /* pointer to the font rects */
76  char *text;
77  /* text buffer, v_h * v_w char.
78  * We make sure the buffer is always full,
79  * print on some position on the last line,
80  * and scroll up when appending new text
81  */
82 };
83 
84 /*! \brief Initialize the board.
85  * return 0 on success, 1 on error
86  * TODO, if this is done at reload time,
87  * free resources before allocate new ones
88  * TODO: resource deallocation in case of error.
89  * TODO: move the font load at gui_initialization
90  * TODO: deallocation of the message history
91  */
92 struct board *board_setup(SDL_Surface *screen, SDL_Rect *dest,
93  SDL_Surface *font, SDL_Rect *font_rects);
94 struct board *board_setup(SDL_Surface *screen, SDL_Rect *dest,
95  SDL_Surface *font, SDL_Rect *font_rects)
96 {
97  struct board *b = ast_calloc(1, sizeof (*b));
98  SDL_Rect br;
99 
100  if (b == NULL)
101  return NULL;
102  /* font, points to the gui structure */
103  b->font = font;
104  b->font_rects = font_rects;
105 
106  /* Destination rectangle on the screen - reference is the whole screen */
107  b->p_rect = dest;
108  b->screen = screen;
109 
110  /* compute physical sizes */
111  b->p_h = b->p_rect->h/FONT_H;
112  b->p_w = b->p_rect->w/FONT_W;
113 
114  /* virtual sizes */
115  b->v_h = b->p_h * 10; /* XXX 10 times larger */
116  b->v_w = b->p_w; /* same width */
117 
118  /* the rectangle we actually use */
119  br.h = b->p_h * FONT_H; /* pixel sizes of the background */
120  br.w = b->p_w * FONT_W;
121  br.x = br.y = 0;
122 
123  /* allocate a buffer for the text */
124  b->text = ast_calloc(b->v_w*b->v_h + 1, 1);
125  if (b->text == NULL) {
126  ast_log(LOG_WARNING, "Unable to allocate board history memory.\n");
127  ast_free(b);
128  return NULL;
129  }
130  memset(b->text, ' ', b->v_w * b->v_h); /* fill with spaces */
131 
132  /* make a copy of the original rectangle, for cleaning up */
133  b->blank = SDL_CreateRGBSurface(screen->flags, br.w, br.h,
134  screen->format->BitsPerPixel,
135  screen->format->Rmask, screen->format->Gmask,
136  screen->format->Bmask, screen->format->Amask);
137 
138  if (b->blank == NULL) {
139  ast_log(LOG_WARNING, "Unable to allocate board virtual screen: %s\n",
140  SDL_GetError());
141  ast_free(b->text);
142  ast_free(b);
143  return NULL;
144  }
145  SDL_BlitSurface(screen, b->p_rect, b->blank, &br);
146 
147  /* Set color key, if not alpha channel present */
148  //colorkey = SDL_MapRGB(b->board_surface->format, 0, 0, 0);
149  //SDL_SetColorKey(b->board_surface, SDL_SRCCOLORKEY, colorkey);
150 
151  b->cur_col = 0; /* current print column */
152  b->cur_line = 0; /* last line displayed */
153 
154  if (0) ast_log(LOG_WARNING, "Message board %dx%d@%d,%d successfully initialized\n",
155  b->p_rect->w, b->p_rect->h,
156  b->p_rect->x, b->p_rect->y);
157  return b;
158 }
159 
160 /* Render the text on the board surface.
161  * The first line to render is the one at v_h - p_h - cur_line,
162  * the size is p_h * p_w.
163  * XXX we assume here that p_w = v_w.
164  */
165 static void render_board(struct board *b)
166 {
167  int first_row = b->v_h - b->p_h - b->cur_line;
168  int first_char = b->v_w * first_row;
169  int last_char = first_char + b->p_h * b->v_w;
170  int i, col;
171  SDL_Rect dst;
172 
173  /* top left char on the physical surface */
174  dst.w = FONT_W;
175  dst.h = FONT_H;
176  dst.x = b->p_rect->x;
177  dst.y = b->p_rect->y;
178 
179 
180  /* clean the surface board */
181  SDL_BlitSurface(b->blank, NULL, b->screen, b->p_rect);
182 
183  /* blit all characters */
184  for (i = first_char, col = 0; i < last_char; i++) {
185  int c = b->text[i] - 32; /* XXX first 32 chars are not printable */
186  if (c < 0) /* buffer terminator or anything else is a blank */
187  c = 0;
188  SDL_BlitSurface(b->font, &b->font_rects[c], b->screen, &dst);
189  /* point dst to next char position */
190  dst.x += dst.w;
191  col++;
192  if (col >= b->v_w) { /* next row */
193  dst.x = b->p_rect->x;
194  dst.y += dst.h;
195  col = 0;
196  }
197  }
198  SDL_UpdateRects(b->screen, 1, b->p_rect); /* Update the screen */
199 }
200 
201 void move_message_board(struct board *b, int dy)
202 {
203  int cur = b->cur_line + dy;
204  if (cur < 0)
205  cur = 0;
206  else if (cur >= b->v_h - b->p_h)
207  cur = b->v_h - b->p_h - 1;
208  b->cur_line = cur;
209  render_board(b);
210 }
211 
212 /* return the content of a board */
213 const char *read_message(const struct board *b)
214 {
215  return b->text;
216 }
217 
218 int reset_board(struct board *b)
219 {
220  memset(b->text, ' ', b->v_w * b->v_h); /* fill with spaces */
221  b->cur_col = 0;
222  b->cur_line = 0;
223  render_board(b);
224  return 0;
225 }
226 /* Store the message on the history board
227  * and blit on screen if required.
228  * XXX now easy. only regular chars
229  */
230 int print_message(struct board *b, const char *s)
231 {
232  int i, l, row, col;
233  char *dst;
234 
235  if (ast_strlen_zero(s))
236  return 0;
237 
238  l = strlen(s);
239  row = 0;
240  col = b->cur_col;
241  /* First, only check how much space we need.
242  * Starting from the current print position, we move
243  * it forward and down (if necessary) according to input
244  * characters (including newlines, tabs, backspaces...).
245  * At the end, row tells us how many rows to scroll, and
246  * col (ignored) is the final print position.
247  */
248  for (i = 0; i < l; i++) {
249  switch (s[i]) {
250  case '\r':
251  col = 0;
252  break;
253  case '\n':
254  col = 0;
255  row++;
256  break;
257  case '\b':
258  if (col > 0)
259  col--;
260  break;
261  default:
262  if (s[i] < 32) /* signed, so take up to 127 */
263  break;
264  col++;
265  if (col >= b->v_w) {
266  col -= b->v_w;
267  row++;
268  }
269  break;
270  }
271  }
272  /* scroll the text window */
273  if (row > 0) { /* need to scroll by 'row' rows */
274  memcpy(b->text, b->text + row * b->v_w, b->v_w * (b->v_h - row));
275  /* clean the destination area */
276  dst = b->text + b->v_w * (b->v_h - row - 1) + b->cur_col;
277  memset(dst, ' ', b->v_w - b->cur_col + b->v_w * row);
278  }
279  /* now do the actual printing. The print position is 'row' lines up
280  * from the bottom of the buffer, start at the same 'cur_col' as before.
281  * dst points to the beginning of the current line.
282  */
283  dst = b->text + b->v_w * (b->v_h - row - 1); /* start of current line */
284  col = b->cur_col;
285  for (i = 0; i < l; i++) {
286  switch (s[i]) {
287  case '\r':
288  col = 0;
289  break;
290  case '\n': /* move to beginning of next line */
291  dst[col] = '\0'; /* mark the rest of the line as empty */
292  col = 0;
293  dst += b->v_w;
294  break;
295  case '\b': /* one char back */
296  if (col > 0)
297  col--;
298  dst[col] = ' '; /* delete current char */
299  break;
300  default:
301  if (s[i] < 32) /* signed, so take up to 127 */
302  break; /* non printable */
303  dst[col] = s[i]; /* store character */
304  col++;
305  if (col >= b->v_w) {
306  col -= b->v_w;
307  dst += b->v_w;
308  }
309  break;
310  }
311  }
312  dst[col] = '\0'; /* the current position is empty */
313  b->cur_col = col;
314  /* everything is printed now, must do the rendering */
315  render_board(b);
316  return 1;
317 }
318 
319 /* deletes a board.
320  * we make the free operation on any fields of the board structure allocated
321  * in dynamic memory
322  */
323 void delete_board(struct board *b)
324 {
325  if (b) {
326  /* deletes the text */
327  if (b->text)
328  ast_free (b->text);
329  /* deallocates the blank surface */
330  SDL_FreeSurface(b->blank);
331  /* deallocates the board */
332  ast_free(b);
333  }
334 }
335 
336 #if 0
337 /*! \brief refresh the screen, and also grab a bunch of events.
338  */
339 static int scroll_message(...)
340 {
341 if moving up, scroll text up;
342  if (gui->message_board.screen_cur > 0)
343  gui->message_board.screen_cur--;
344 otherwise scroll text down.
345  if ((b->screen_cur + b->p_line) < b->board_next) {
346  gui->message_board.screen_cur++;
347 #endif /* notyet */
348 
349 #endif /* HAVE_SDL */
int print_message(struct board *b, const char *s)
Asterisk main include file. File version handling, generic pbx functions.
void move_message_board(struct board *b, int dy)
#define LOG_WARNING
Definition: logger.h:274
static struct test_val c
char * text
Definition: app_queue.c:1508
#define NULL
Definition: resample.c:96
const char * read_message(const struct board *b)
return the whole text from a board
Utility functions.
#define ast_strlen_zero(foo)
Definition: strings.h:52
#define ast_log
Definition: astobj2.c:42
kb_output
void delete_board(struct board *b)
deallocates memory space for a board
#define ast_free(a)
Definition: astmm.h:182
#define ast_calloc(num, len)
A wrapper for calloc()
Definition: astmm.h:204
static struct test_val b
int reset_board(struct board *b)
reset the board to blank