Asterisk - The Open Source Telephony Project
18.5.0
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Structure for passing load/reload details. More...
Data Fields | |
unsigned int | force:1 |
Whether this is forced or not. More... | |
unsigned int | reload:1 |
Whether this is a reload or not. More... | |
const struct ast_sorcery * | sorcery |
Sorcery structure in use. More... | |
const char * | type |
Type of object being loaded. More... | |
unsigned int force |
Whether this is forced or not.
Definition at line 253 of file sorcery.c.
Referenced by sorcery_wizard_load().
unsigned int reload |
Whether this is a reload or not.
Definition at line 250 of file sorcery.c.
Referenced by sorcery_object_load(), and sorcery_wizard_load().
const struct ast_sorcery* sorcery |
Sorcery structure in use.
Definition at line 244 of file sorcery.c.
Referenced by ast_sorcery_force_reload(), ast_sorcery_force_reload_object(), ast_sorcery_load(), ast_sorcery_load_object(), ast_sorcery_reload(), ast_sorcery_reload_object(), sorcery_object_load(), and sorcery_wizard_load().
const char* type |
Type of object being loaded.
Definition at line 247 of file sorcery.c.
Referenced by Property::load(), sorcery_object_load(), and sorcery_wizard_load().